How To Complete The In Wolf's Clothing Side Quest In The Witcher 3

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May 31, 2023

How To Complete The In Wolf's Clothing Side Quest In The Witcher 3

Everyone knows how much player choice affects their experience in the Witcher 3. Get the most out of this quest by using this guide. "In Wolf's Clothing" is one of The Witcher 3 's Skellige side

Everyone knows how much player choice affects their experience in the Witcher 3. Get the most out of this quest by using this guide.

"In Wolf's Clothing" is one of The Witcher 3's Skellige side quests and has caused great aggravation to many players throughout the years. Though obfuscated, players can definitely stumble across it while perusing the notice board in Larvik. It is also attainable through the main quests, "Missing Persons" and "Nameless."

Related: The Witcher 3: How To Romance Yennefer

The latter runs hand in hand with this side quest. As both quests lead into Freya's Garden, it will be most efficient to work through them simultaneously. But it can be easy to bypass the maximum rewards amidst "In Wolf's Clothing"'s many possible paths, so keep reading until the end to ensure you're not getting swindled out of earning top coin.

Updated August 23, 2023, by Sean Murray: Do you spare the villainous Morkvarg or do you end his suffering by feeding him his own flesh? We've refreshed this guide to make this rather gross choice a little more palatable thanks to some breakout tips. We also have the best way to approach this quest if you want to maximize your witcher profits.

You'll want to start by paying a visit to the Temple of Freyja on the island of Hindarsfjall in Skellige to speak with the priestess, Josta. Talking with her, Geralt will learn that the werewolf within Freyja's Garden is afflicted with a complicated curse and is seemingly immortal.

The werewolf was once a villainous man named Morkvarg who raided seas and villages, killing innocents, children, and even pregnant women. It's believed he was cursed as a result of tainting holy ground with his vile ways by besmirching Freya's Garden and killing the priestess there.

Josta will then point Geralt to Einar, the only surviving witness of the events, for more information. Though Einar's retelling seems shady, Geralt will learn when Morkvarg attempts to eat the meat turns to ash in the werewolf's mouth. This only adds perpetual starvation to the werewolf's undying curse.

Now's the time to start on the "Nameless" quest and head into the Garden. That's because the person Geralt and Yenn are searching for in that quest entered the garden to confront this Morkvarg. The front of the garden is built similarly to a sort of keep with outer and inner walls.

Geralt will need to navigate the overgrown thicket between the two walls until he comes to a locked door, but be wary of the wolf pack lurking in the overgrowth. There is another door with scratch marks all over it and a low wall to the left. This door is also locked, so climb up the wall and find another way around.

Atop the wall, Geralt will find himself in an overgrown courtyard. Taking a left through a break in the hedges, you'll come across a larger building that you will want to continue past for now; drop down the low wall on the other side. Taking a second left through the wooden gate, you'll soon reach a foggy area with small shacks.

By continuing past these and dropping down yet another low wall, a moat and wooden bridge come into view. After crossing the bridge and climbing the stone ladder in the wall to the left, a cutscene will trigger, drawing your attention to a double lever mechanism sitting on the edge of the mote.

The mechanism will become important later on, but for now, pass this area to find the entrance to Morkvarg's lair up the hill. As Geralt enters, it will cut to a scene of Morkvarg grumbling to himself about a missing key.

Morkvarg will immediately charge Geralt when the scene cuts back, so it's best to prepare before heading into the cave.

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You can whittle Morkvarg's health down like any werewolf by using Axii to stun coupled with consistent strikes of a silver blade. Once his health drops enough, he will be sufficiently incapacitated for Geralt to speak with him.

Morkvarg doesn't tell Geralt much that he doesn't already know through asking around, but he promises to reward Geralt with treasure if he lifts his curse. You've then got three options.

Geralt already knows feeding him regular food will only torture the werewolf, and the curse prevents Morkvarg from permanent death. Whether you slay him or decide to leave, Morkvarg will die either way and drop a few items, including a hunk of his own meat.

Geralt may need this werewolf meat later, depending on how you go about the quest.

After leaving the cave, you should seek out Morkvarg's missing key.

Now it's time to return to the previously mentioned mechanism. Two levers together operate three gates within the mote. The lever to the left selects the gate, and the right lever opens and closes the selected gate.

The first gate is located past the bridge to the left at the end of the canal and will serve no purpose during this quest. The second is straight ahead, opposite the mechanism. The third and final gate sits to the right at the other end of the mote. For this quest, use the levers to open the gate within the mote to the right.

You can tell which gate is selected by three wooden rods in the middle.

Time for a swim. Geralt will need to submerge to find an underwater entrance to the waterlogged cave beyond the right gate. Once inside the cave, use Geralt's witcher senses to find a lootable chest and a Padlock Key lying amidst a pile of bones at the end of the cavern.

Head back out of the cavern, but instead of returning directly to Morkvarg, you'll want to enter the larger building in the first courtyard you passed through on your first trip around the garden. Use the Padlock Key to access the two rooms inside. The room to the left is where Geralt will find Morkvarg's Journal.

However, it's worth rifling through the other room, too, as it harbors some good loot.

Upon reading the journal, Geralt discovers Einar used to run with Morkvarg and his crew but surrendered his portion of the spoils in fear of bringing Freyja's wrath down upon himself. Now, Geralt can return to Einar to try and get the real story out of him.

There are a couple of ultimatums Geralt will need to make in order to secure what he needs to free Morkvarg. These both pertain to whether or not to fight Einar.

In order to navigate this part of the quest successfully, refrain from splitting the ruffian's skull.

Though you may be tempted to clock Einar in the nose for prolonging your investigations, reasoning with Einar reveals that he was actually the one to curse Morkvarg, gashing him with a cursed fang. Ironically, that which is the cause of Morkvarg's afflictions is also the remedy. But Einar is loath to give up the fang, insisting Morkvarg should never be freed from the curse.

Geralt once again needs to decide whether to convince Einar to give up the fang or fight him for it. You will get the fang either way, but by exchanging blows, Geralt will kill Einar. Because of this outcome, fighting forfeits the option to actually give Morkvarg the fang.

On the other hand, the only way to reason with Einar is to acquiesce to killing Morkvarg once the curse is lifted.

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Morkvarg will need to be subdued once more before Geralt can talk to him again. Then, if you either cannot give him the cursed fang or cannot do so in the first place, you must feed Morkvarg his own werewolf meat, which Geralt should've collected after their first encounter.

In this case, Morkvarg will truly die instantaneously upon eating the werewolf meat, earning Geralt 50 experience and another 50 upon reporting to Josta, along with an 85 crown payout.

However, if you successfully reasoned with Einar, you can give Morkvarg the cursed fang, which will earn Geralt a reward of 80 experience. Despite Geralt mercifully lifting the curse rather than simply killing him, Morkvarg will proclaim he intends to return to his ruffian ways.

This now prompts a further ultimatum from Geralt:

Asking about the treasure earns Geralt another 80 experience and the treasure's location, which turns out to be the Loan Shark in Novigrad.

Geralt can still have a change of heart after learning the location and kill Morkvarg as he leaves if you have a moral conflict with allowing the miscreant to continue his raiding spree.

Otherwise, Geralt will earn 85 experience for choosing to kill Morkvarg at the outset.

Following up on the promised reward at the Loan Shark (regardless of if Geralt kills Morkvarg after the dialogue concludes), Geralt will receive an additional 50 experience, the Deithwen silver sword -- a rare but totally useless weapon, and a recipe for the Werewolf Decoction.

In order to maximize Geralt's yield from this quest, be sure you do not turn the quest into Josta right away after discovering the location of Morkvarg's treasure. Head to the Loan Shark instead, secure Geralt's earnings there, then return to Josta. Geralt will still get the 50 experience and 85 crowns from her.

So in terms of Geralt's optimal earnings for this quest, here is the best path.

This brings Geralt's total earnings to 260 XP, a new alchemy formula, and 85 crowns plus another 60 crowns if you sell the Deithwen sword.

NEXT: The Witcher 3: Complete Guide And Walkthrough

Kim is a senior contributing writer for TheGamer and a bookish Ravenclaw eccentric with an inquisitive sense of adventure. She began writing online articles in the summer of 2019 when she was approached on Discord to contribute gaming guides for Wizards Unite World.Kim revels in fantasy lore, some of her favorite titles including The Witcher, Harry Potter, and The Lord of The Rings. She seeks to use her writing to travel and explore, but she can be easily subdued in front of a good game despite her nomadic ways. Her gaming interests can include anything from the biggest open-world RPGs to bite-sized indies, and all the unique gems in-between. Kim’s known to be a sucker for binging hours of turned-based strategies such as Civ 6 or getting lost for years in Strangerville. -- On Sim time, of course!

In his youth, Quinton was ridiculed for making video game ranking lists instead of paying attention in math class. In adulthood, people sometimes pay him for it. Life's a trip.Quinton also writes coverage material for every RPG under the sun. Yes, even that one. Follow him @QuintonWrites if you share his love for cats, curry, and/or cafe con leche.

The Witcher 3Updated August 23, 2023, by Sean Murray: Temple of Freyjaspeak with the priestess, JostaThe werewolf was once a villainous man named MorkvargEinarmeat turns to ash in the werewolf's mouthstartthe "Nameless" questhead into the Gardennavigate the overgrown thicket between the two wallsdoor with scratch marksclimb up the wallleft through a break in the hedges,second leftwooden gatemoat and wooden bridge double lever mechanismentrance to Morkvarg's lair up the hillmissing keyMorkvarg will immediately charge GeraltAxii to stunstrikes of a silver bladereward Geralt with treasure if he lifts his curseFeed Morkvarg something from Geralt's inventory.End Morkvarg's suffering.Leave the cave.Morkvarg will die either way and drop a few itemsa hunk of his own meatGeralt may need this werewolf meat laterseek out Morkvarg's missing keyleft selects the gateright lever opensopen the gate within the mote to the righttell which gate is selectedfind an underwater entrance to the waterlogged cavelootable chest and a Padlock Keyenter the larger building in the first courtyard you passed through on your first trip around the gardenMorkvarg's Journalit's worth rifling through the other roomreturn to Einar to try and get the real storywhether or not to fight Einarrefrain from splitting the ruffian's skull Einar reveals that he was actually the one to curse Morkvargcursed fangconvince Einar to give up the fang or fight himfighting forfeits the option to actually give Morkvarg the fangthe only way to reason with Einar is to acquiesce to killing MorkvargMorkvarg will need to be subdued once moreyou must feed Morkvarg his own werewolf meattruly die instantaneouslyif you successfully reasoned with Einargive Morkvarg the cursed fangMorkvarg will proclaim he intends to return to his ruffian waysa further ultimatum from GeraltLook the other way and ask about the promised treasure instead.Kill Morkvarg.Loan Shark in NovigradGeralt can stillkill Morkvarg as he leaves85 experience for choosing to kill Morkvarg50 experienceDeithwen silver swordWerewolf Decoctiondo not turn the quest into Josta right awayhere is the best pathReason with Einar lift Morkvarg's curseChoose not to kill Morkvarg Grab the treasure in Novigrad Return to Josta in Larvik Geralt's total earnings